Concept: A next-gen remote education platform that uses Virtual Reality (VR) and Augmented Reality (AR) to create immersive, interactive learning experiences. Students could engage in activities like virtual field trips, historical re-enactments, or hands-on science experiments. Instructors could guide students through complex concepts by “showing” rather than telling, creating a more engaging and impactful learning experience. The platform would also offer tools for educators to create and share their own immersive lessons.
Target Market: Educational institutions (K-12, universities), online learners, and corporate training programs.
Revenue Model: Subscription-based access for schools and universities, freemium model for individual learners, and enterprise licensing for corporate training programs.